LightHouse Youth Program presents: White Elephant Gift Party

Have you ever received a gift you neither wanted nor had any use for? Well, here’s your opportunity to unload that cringe-worthy dust collector in a fun and humorous way. Come join the LightHouse Youth Program as we celebrate the holidays with our 1st Annual White Elephant Party.

For those unfamiliar, a White Elephant Party is a fun holiday gift giving party where participants bring humorous and inexpensive gifts to exchange. White Elephant gifts are usually tacky, gaudy, inexpensive and of course, silly. The funnier and more absurd, the better! The best part of the game is “stealing” gifts from other participants (this “Grinch-like” aspect is explained below).

If you would like more information, or to RSVP for this event, please contact Jamey Gump, Youth Services Coordinator, at (415) 694-7372 or by email at jgump@lighthouse-sf.org. Please RSVP by December 18th.

Who: Low Vision or Blind Aged Youth (Ages 13 – 24)
What: White Elephant Gift Exchange
When: Saturday, December 21st from 2:00 p.m. – 6:00 p.m.
Where: LightHouse Headquarters @ 214 Van Ness Avenue, San Francisco
Waiver: Each participant must submit a LightHouse Youth Program waiver form, if they have not done so for a previous outing.
Food: A festive feast will be provided for those guests that RSVP. Please include any food allergies when you RSVP.
Gift Requirements: Each participant must bring a gift valued at no more than $10.00. Gifts should be tasteful and non-offensive, however, the more outrageous and/or funny the gift, the more fun.
RSVP: Jamey Gump, Youth Services Coordinator, at jgump@lighthouse-sf.org or (415) 694-7372. Please RSVP by December 17th.

Game Rules:

    1. Each participant must bring a wrapped gift that does not exceed $10.00, and place it with other gifts on a designated table.
    2. Pass around a hat with numbered pieces of paper (one number for each gift), and have each guest draw a number to determine order.
    3. The person who draws “1” gets first pick from the pile, making sure to describe the gift to other participants.
    4. Once opened, the person who draws number “2” starts the second round. They can either choose to “steal” the first person’s gift or open an unwrapped gift from the pile.
    5. Once number “2” has gone the person who drew “3” repeats the same process of choosing an opened or unopened gift.
    6. Gifts can be exchanged 3 times per round, and gifts cannot be stolen back from the person who stole from you.
    7. Game continues in this fashion until all gifts have been opened.