Tag Archive

tactile graphics

LightHouse’s MAD Lab designs tactile comic strips for the Charles M. Schulz Museum

Charlie Brown and Snoopy are some of the most well-known characters of all time. By the time Peanuts’ creator Charles Schulz retired in December 1999, the comic strip had run for 50 years and been syndicated in over 2,600 newspapers worldwide, with book collections translated into more than 25 languages.

Peanuts is universally human in its sarcastic, nostalgic, bittersweet, silly, realist and occasionally fanciful humor. Schulz filtered his own dark irreverence into the trials and tribulations of Charlie Brown, Snoopy, Linus, Lucy, and the rest of the characters many of us came to know and love. It is, fundamentally, a story of a dream not quite achieved — and how, even so, another day will come to pass.

A view of the Charles M. Schulz museum lobby.
A view of the Charles M. Schulz museum lobby.

It’s for its universality and renown that the Charles M. Schulz Museum in Santa Rosa remains dedicated to making Peanuts accessible to all — including the blind and low vision community. Just this month, the LightHouse MAD Lab worked with the Schulz Museum to create a tactile representation of a four-panel Peanuts strip first published on July 31, 1951.

The museum’s School and Youth Programs Coordinator Monica Hernandez initiated the collaboration after learning more about museum accessibility while studying at SF State, and to prepare for the museum’s second Accessible Tours Day, which will be held on September 23, 2018.

“As I understand it, often people with disabilities are told that they’re too expensive, that it’s too much trouble or effort to take on a project like this,” says Hernandez. “That’s not what we’re about. We try to do our best with accessibility at the museum.”

“The comic strip and Peanuts in general are such an accessible and universal topic,” she continues. “People from all over the world love and know and understand Snoopy. Schulz put a little bit of himself into every character, and we all relate to at least one of them — whether it’s the innocent and gullible Charlie Brown or Peppermint Patty because she’s good at sports.”

The strip in question was chosen deliberately in hopes of demonstrating the evolution of the (arguably) most beloved characters — Charlie Brown and Snoopy. An earlier depiction, the strip shows Snoopy running on all four legs (he later evolved to his more recognizable upright, two-legged stance) and a youthful, oblong-headed Charlie (into the 90s, his neck and torso elongated and he adopted a wobbly, anxious mouth).

Charlie Brown challenges Snoopy to a race: “Snoopy, let’s have a race!” When Snoopy sets off, Charlie Brown stays put: “Ah, now I can eat this candy in peace!”

It’s a sweet a simple strip that offers some insight into the very beginnings of the Peanuts’ long and storied history and evolution. MAD Lab’s 10″ X 11″ Direct UV prints used the simplicity of Schulz’s bold lines to their advantage — one set of the ensuing tactile representations feature one-to-one raised lines and braille descriptions. A second set used used various fills, textures and relief heights to differentiate between the overlapping figures of Charlie Brown and Snoopy.

MAD Lab’s Senior Designer Naomi Rosenberg found the project to be a great exercise in translation: “We’re trying to stay as true to the original comic strip as possible, but translate it in a way that makes sense to the touch,” she says. “Pairing tactiles with succinct descriptions provided by the museum was a great approach. They really had the right intentions and a good understanding of the needs of blind users. There’s something exciting about working with a museum that sees a lot of kids and school groups coming through. The project might have an impact on exposing kids to tactiles early on.”

Hernandez was very happy with the project’s outcome and looks forward to seeing how the community receives the strip during Accessible Tours Day.

“It was so great working with the MAD Lab on this project and learning from their expertise,” says Hernandez. “They were very positive and warm throughout the process and openly offered suggestions. The project will go a long way for increasing the Museum’s accessibility and starting further conversations and projects around access.”

Accessibility at the Charles M. Schulz Museum

Schulz himself initiated accessible projects including a braille version of “Happiness is a Warm Puppy”, which can be viewed at the museum upon request.

MAD Lab’s tactile comic strip is also on view by request and will be available for viewing the museum’s Accessible Tours Day on Sunday, September 23 from 10 a.m. to 1 p.m. Special tours will be available for deaf, hard of hearing and low vision visitors led by trained docents with sign-language interpreters throughout the morning.

To reserve your tour time in advance call 707-284-1263 or email monica@schulzmuseum.org. Tours are included with regular museum admission and the museum also offers large-print booklets of exhibition text at the front desk for low vision visitors.

Contact the MAD Lab

To contract for custom tactile maps of your neighborhood, workplace or university or propose a museum project like this one, visit http://lighthouse-sf.org/braille-and-accessible-design/.

Ten things to know about tactile graphics

Here at the LightHouse, we’re determined to be at the forefront of tactile innovation, education and literacy. Thanks to the work of our Media and Accessible Design Lab (MAD Lab), we’re constantly generating new methods of conveying visual information in accessible and thoughtful ways, and working with organizations all over the world as consultants and educators. Just this month, we presented during San Francisco Design Week to a group of more than 40 designers from various industries about the value of tactile literacy. The follow tips are a great starter kit to understand the importance of accessible print design and way to approach its design:

Tactile graphics convey non-textual information to people who are blind or have low vision. These may include tactile representations of pictures, maps, graphs, diagrams and other images. A person who is blind can feel these raised lines and surfaces in order to obtain the same information that people who are sighted get through looking at pictures or other visual images.

  1. Developmentally, touch begins at birth whether sighted, visually impaired, or blind. Even sighted infants have low vision, so tactile stimuli is a huge part of early development.
  2. Tactile Graphics are vital to inclusion in education, employment, transit, and many other areas. As a highly visual society, we often convey useful and educational information visually. People who don’t have access to visual cues because of blindness get excluded from educational, practical and recreational information. It’s crucial to provide children accessible versions of visual information at the same time as their sighted peers.
  3. To interpret and understand a tactile graphic, the reader must have some experience with the object or concept being pictured. Background information and context are key. Take a map of a bus stop as an example — to interpret it you’d need to know enough about buses to know that they travel along streets. Building on an existing knowledge of a space or topic, a key identifies symbols or labels. Symbols and braille abbreviations are crucial when designing a tactile graphics, because they simplify information and make landmarks easy to identify and differentiate.
  4. Build on students’ own experiential knowledge and concrete understanding. Beginner tactile learners benefit from exposure to maps of a place they know well, like their bedroom, so they can make connections between their mental map and the physical space that the map represents. If you know it’s ten feet to the door from your bed, you’ll have a better sense of the relationship between the bed to door when observing a tactile representation.
  5. The key word of tactile graphics is simplify, simplify, simplify! When designing a tactile map, we always identify the most essential parts of the information being conveyed. We ask, “What are the essentials of moving through this space?” On a TMAP (the simplest of our maps) we don’t include buildings because they create clutter, and make the maps harder to decipher.
  6. There is more to making a graphic tactile than raising lines and adding braille labels. You can’t just raise the lines on a map as is — you have to leave white space, room for braille labels, create space, find the essentials, make sure the relationships between points of interest are preserved, and select the most important points to include. Again, simplify! Our maps may not be to scale, but we’re sure to preserve the necessary relationships between landmarks.
  7. Not everything that appears as a visual graphic needs to be a tactile graphic. Sometimes a picture is worth a thousand words, and sometimes the words are worth the words. Ask yourself, “What is the most useful way of conveying information?” Sometimes a sentence or a 3D object representation would be a more effective means of communicating information. It depends on the audience, their skill-level and what you’re trying to convey. If an object is too small, too large, too dangerous, then make a tactile graphic — but if you’re trying to show someone what a pine cone is, then bring them a pine cone.
  8. Reading and understanding tactile graphics is not as easy as it may look; do everything you can to make it easier. Reading tactile graphics is not an inborn skill, it’s a skill that needs to practiced. You can run your hands across lines and get nothing out of it if you haven’t been taught how to interpret that information. Tactile literacy comes with education, simplification and builds on existing knowledge. It’s not easy — but with some research designers and educators can make it easier on blind and low vision students.
  9. With good tactile graphics, great results are possible. With a good tactile graphic, a blind person can lead a sighted person around a space!
  10.  There are resources available! You don’t have to do this alone.

To learn more about tactile graphics, get in touch with the LightHouse Media and Accessible Design Laboratory (MAD Lab).

The LightHouse MAD Lab is comprised of a team of designers and consultants specializing in braille, tactile maps, accessible venues and alternative media of many formats. They’ll help you go beyond baseline ADA compliance to contextualize and innovate within the scope of your project.